G0 |
Returns an object representing the character set that is being used as
the first graphic character set (G0). If you pass in a new CharSet
object you will set the G0 character set, and as a side effect youll get the
previous G0 value returned to you. You probably dont ever need to call this
since character set changes are handled by the MARC8ToString function.
|
G1 |
Returns an object representing the character set that is being used as
the second graphic character set (G1). If you pass in a new CharSet
object you will set the G1 character set, and as a side effect youll get the
previous G1 value returned to you. You probably dont ever need to call this
since character set changes are handled by the MARC8ToString function.
|
GetCharSet |
Returns a given CharSet object.
|
Initialize |
Initialize the default G0 and G1 charsets (using the GZero and Gone
parameters, but if you dont initialize ASCII/Ansel will be assumed. If you would like diagnostics turned on set the Diag
parameter to one of Ignore, Log, or Fatal
|
MARC8ToString |
Convert the given MARC8 byte array into a windows Unicode string (UCS-2)
|
MARC8ToStringWEntities |
Convert the given MARC8 byte array into a windows Unicode string (UCS-2)
with any characters above 127 encoded as XML character entities.
|
MARC8ToUTF8 |
Convert the given MARC8 byte array into a byte array containing UTF-8
|
StringToUTF8 |
Convert the given VB Unicode String into a UTF-8 byte array
|
UTF8ToString |
Convert the given UTF-8 byte array into a VB Unicode String
|
UTF8ToStringWEntities |
Convert the given UTF8 byte array into a windows Unicode string (UCS-2)
with any characters above 127 encoded as XML character entities.
|